Why Naive Chunk Pruning Generates Visual Seams (Cliff Walls & Artifacts)
● Sliced Structures
If a village, pillager outpost, or ocean monument spanned across a chunk boundary where a player walked near one half but not the other, trimming the untouched chunk slices buildings, roads, and walls cleanly in half down the chunk seam.
● Sliced Trees & Foliage
Large 2×2 dark oaks, jungle canopies, or mega spruce trees crossing chunk borders leave flat vertical leaf walls and floating logs in mid-air when neighboring chunks regenerate different vegetation.
● Straight-Line Waterfalls
Aquifers, rivers, and coastlines with modified lighting or block breaks can cascade down into newly generated lower ravines or oceans in straight waterfall sheets.
● The Safe Buffer Solution
To safely test Option A without visual glitches, we prune only within an isolated box located > 1,500 blocks away from any player trail, surrounded by a permanent safety buffer.